Faust dragonbreath "the burning sky"

Description:
  • HP 228
  • AC 36 10 +9 armor +7 shield +6 dex +2 nat, +2 def

wizard 3 battle sorc 1 magos ultimate 10 war wizared 5 wild mage 1

-effective caster levels +1d6

  • sorc 11 (12)
  • wiz 17 (18)

-save DC

  • sorc 16+spell
  • Wiz 20+spell

saves|base|stat|misc|total|

  • fort +4|9|+13|
  • will +11|0|+11|
  • Refl +6|6|+9|

attacks bab 8

  • melee touch +13
  • ranged touch +15
  • dex 16 (20)
  • str 14
  • con 22 (28)
  • int 24 (30)
  • wis 10
  • cha 18 (24)

Skills|ranks|stat|item|misc|total|

  • spellcraft 22|10|+32|
  • knowledge planes 22|10|+32|
  • knowledge arcana 22|10|+32|
  • knowledge local 22|10|+32|
  • use magic device 22|7|+29|
  • concentration 22|8|+30|
  • intimidate 22|7|+29|
  • knowledge history 11|10|+21|
  • knowledge religion 11|10|+21|
  • knowledge architecture 11|10|+21|
  • knowledge heroics 11|10|+21|

noncombatant,

feats
  • 1-arcane mastery
  • familiar- enlarge spell (1)
  • flaw- heighten spell(1+)
  • 3-theamantics
  • sorc familiar- split ray (3)
  • 6- energy sub acid
  • UM- quicken spell (4)
  • 9- widen spell (2)
  • UM- searing spell
  • 12- twin spell
  • WM- residual magic
  • 15- explosive meta magic
  • WM- occuler spell
  • 18- spell Rehearsal
- feats explained
  • Residual Magic- tactical:
  • enduring potency. after casting a spell if i cast the same spell from a scroll or wand the spell from the scroll or wand will be as if i cast it, caster level, spell resistance, feats, etc.-lingering meta magic: if i cast the same spell a second time i may add one meta magic to it for free that was applied to the first casting.
  • Spell Rehearsal feat: enables the use of three tactical maneuvers. You can only apply one maneuver at a time to a single spell. Persistence: To use this maneuver, you must cast a specific spell two or more times in succession, and the spell must be one that allows affected creatures or objects a saving throw. You can take a move action after casting the spell once before casting it again, but you cannot take any other standard actions between successive castings. On the second and subsequent times you cast the spell, you add a cumulative +1 to the spell’s save DC. If you cast any other spell after starting to use this feat or take any other standard action, the persistence chain breaks and you must begin anew. Refined Targeting: To use this maneuver, you must cast a specific spell two or more times in succession, and the spell must be one that requires an attack roll to affect a target. You can take a move action after casting the spell once before casting it again, but you cannot take any other standard actions between successive castings. On the second and subsequent times you cast the spell at the same target, you gain a cumulative +2 enhancement bonus on the attack roll to deliver the spell. If you cast any spell that does not require an attack roll or take any other standard action, the refined targeting chain breaks and you must begin anew. Persistent Targeting: To use this maneuver, you must cast a specific spell two or more times in succession, and the spell must be one that allows a target to apply spell resistance to the effect. You can take a move action after casting the spell once before casting it again, but you cannot take any other standard actions between successive castings. On the second and subsequent times you cast the spell at the same target, you gain a +2 bonus on caster level checks to overcome the target’s spell resistance. If you cast any other spell or take any other standard action, the persistent targeting chain breaks and you must begin anew.
class bonus feats
  • scribe scroll
class abilities
  • arcane power +4
  • augment casting 5th 8/day
  • proficient with shield weapon
  • wild magic
  • enhanced spell area
  • free widen 7/day

sorcerer spells by level

0/9/5

1/7/5
  • magic missile
  • true strike
  • true spell
  • feather fall
  • orb of fire
2/7/5
  • combustion
  • blur
  • minor images
  • heroics
  • scorching ray
3/14/4
  • vampire touch
  • haste
  • arcane sight
  • fire ball
4/12/3
  • dimension door
  • evervation
  • incendiary surge
5/4/2
  • undying dragon lords
  • prismatic ray

mage spells known

0/4

1/7
  • magic missile
  • true casting
  • deaths call
  • orb of fire
  • orb of cold
  • shield
  • shocking grasp
  • ray of clumsiness
  • ray of enfeeblement
  • beguine transposition
2/7
  • combustion
  • scorching ray
  • summon swarm
  • ray of stupidity
3/14
  • fireball
  • lightning bolt
  • fly
  • great thunder clap
4/12
  • blast of flame
  • dimension door
  • force missiles
  • stony grasp
  • ray deflection
  • caustic mire
  • wall of sand
  • wall of water
  • sound lance
5/7
  • lightning leap
  • fire and brimstone
  • wall of stone
  • prismatic ray
6/6
  • disintegrate
  • chain lightening
  • greater dispel magic
  • incorporeal nova
  • wall of gears
  • globe of invulnerability
7/4
  • Mordinkins sword
  • revers gravity
  • anti-magic ray
8/3
  • greater plane shift
  • polar ray
  • deadly lahar
9/2
  • reality maelstrom
  • rock to lava
  • hat +6 int
  • necklace +6 cha
  • belt +6 con
  • +4 Dex gloves
  • mithril chain mail +5 twilight, med fort.
  • heavy steel +5 twilight, defending anti arrow gem
  • lesser max rod 3/day 3rd
  • ring of wiz 3, +2 def
  • ring of wiz 4, +2 nat armor
  • bag of holding 4
  • handy nap sack
  • material pouch+ spell focus for Mordinkins sword
  • gold 2000
  • Xp 0/19000
  • bonus XP
Bio:

Faust dragonbreath "the burning sky"

Gamers' House MortHarlequin