Round-table Gaming is a new method of playing a game of D&D. In a Round-table game you have a single group of players playing the same campaign with the players rotating as Dungeon Masters. The players decide the level to start at, the group organization, and the overarching story for the campaign. What happens in each campaign is up to that sessions DM though every campaign should be a part of the overarching story for the campaign.
The group keeps two separate sets of notes – temporary notes and long-term notes. The temporary notes are passed from one session’s DM to the next and are then discarded. The notes are anything immediately relevant: what disease is afflicting a person, what beasty the party is currently facing, what the answer to a riddle they’ve been working is, etc. The long-term notes are passed from DM to DM with information being erased when it’s not relevant anymore. The notes are anything that exists in the ‘unknown’ from one campaign to another: items the party’s picked up, a curse on a player, etc.