Tag: Epic

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  • Epic Items

    Epic items are items of incredible power and value, generally worth 100000 gp or more or a +6 enchantment or higher for armor and weapons. Epic items may only be used by a player of 21st level or higher. Many of these are pulled straight from the Epic …

  • Armor of the Abyssal Horde

    *Armor of the Abyssal Horde:* Armor of the Abyssal Horde clawed gauntlets are effectively +4 keen weapons (1d10/19–20) that afflict the target as if she had been struck by an energy drain spell (Fortitude negates DC 23). The armor bestows two negative …

  • Armor of the Celestial Battalion

    *Armor of the Celestial Battalion:* Armor of the Celestial Battalion has its maximum Dexterity bonus increased by 8, armor check penalty reduced by 5, and arcane spell failure chance reduced by 20%. It is considered to be one size category smaller (doesn' …

  • Bulwark of the Great Dragon

    *Bulwark of the Great Dragon:* Three times per day as a free action usable once per round, the bearer of the a Bulwark of the Great Dragon can command it to belch forth a breath weapon-type attack of the appropriate type (noted below). The range of this …

  • Dragonskin Armor

    *Dragonskin Armor:* Dragonskin Armor is crafted from the hide of a great wyrm dragon. At the wearer’s command, the armor sprouts enormous dragon wings, allowing the wearer to fly at a speed of 90 feet (clumsy) for a total of 4 hours each day. The armor …

  • Shapeshifter's Armor

    *Shapeshifter's Armor:* Shapeshifter's Armor grants its full Armor Class bonus regardless of any form the wearer takes (with polymorph, shapechange, wild shape, or similar abilities). Cost: 40000g.

  • Warlord's Breastplate

    *Warlord's Breastplate:* A Warlord's Breastplate grants the wearer the benefits of the Leadership feat (however the wearer cannot attract a cohort). If the wearer already has the Leadership feat, this armor has no cumulative effect on his or her followers …

  • Backstabber

    *Backstabber:* A Backstabber weapon adds +2d6 to the wielder’s sneak attack damage. If the wielder does not have the sneak attack ability, this weapon does not grant it. Cost: 50000g.

  • Chaosbringer

    *Chaosbringer:* A Chaosbringer weapon grants its wielder the ability to fly into a rage (identical to a barbarian’s rage) once per day (or one additional time per day if the wielder already has the rage class feature). If the wielder has the greater rage …

  • Everwhirling

    *Everwhirling:* An Everwhirling weapon allows it wielder to make any number of attacks of opportunity per round (as if she had the Improved Combat Reflexes feat). Cost: 100000g.

  • Finaldeath

    *Finaldeath:* A Finaldeath weapon grants its wielder immunity to energy drain attacks. Furthermore, if its wielder is capable of turning undead, she gains the Positive Energy Aura feat. Cost: 200000g.

  • Gripsoul

    *Gripsoul:* When a Gripsoul weapon would deal a critical hit instead of dealing additional damage on the critical hit, the weapon imprisons the victim in a gem set in the pommel of the sword as per a binding spell heightened to 16th level (DC 30). The …

  • Holy Devastator

    *Holy Devastator:* In the hands of a paladin, a Holy Devastator increases its enhancement bonus by +4 and gains the Holy Power enchantment. The wielder gains a +5 sacred bonus on saving throws against spells with the evil descriptor or spells cast by evil …

  • Souldrinker

    *Souldrinker:* A Souldrinker weapon bestows 2d4 negative levels on its target whenever it deals damage, just as if its target had been struck by the energy drain spell. Each negative level bestowed grants the wielder 5 temporary hit points. One day after …

  • Stormbrand

    *Stormbrand:* A Stormbrand weapon allows its wielder to fly at will (as the fly spell). Furthermore, the wielder can move normally (including flying) even in the strongest winds. When the weapon is drawn, the wielder gains electricity resistance 30 and …

  • Unholy Despoiler

    *Unholy Despoiler:* In the hands of a blackguard, a Holy Devastator increases its enhancement bonus by +4 and gains the Unholy Power enchantment. The wielder gains a +5 profane bonus on saving throws against spells with the good descriptor or spells cast …

  • Elemental Immunity

    *Elemental Immunity:* A Ring of Elemental Immunity continually provides the wearer with immunity to a single type of energy: fire, cold, electricity, acid, or sonic. The wearer takes no damage from the energy of the specific type. Cost: 240000g.

  • Universal Elemental Immunity

    *Universal Elemental Immunity:* A Ring of Universal Elemental Immunity functions as a Ring of Energy Immunity for all types of energy—fire, cold, electricity, acid, and sonic. The wearer takes no damage from energy of any of these types. Cost: 1680000g.