Yazi Marru
- Dark Creature Marrulurk
- Ranger 6/2LA/3HD
- Max HP: 108 (9d8+63-9)
- BAB/Grapple: 9/10
- Initiative: +19
- Speed: 40ft
- Standard: 30 (1 Bracers of Armor, 6 Monk’s Belt, 2 Natural Armor, +1 Ring of Deflection, 1 size, 10 Dexterity, -1 Vulnerable)
- Flat Footed:20
- Touch:27
Saves |
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|
|
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|
Save |
Total |
Base |
Ability |
Magic |
Other |
Fortitude |
15 |
6 |
7 |
2 |
Reflex |
17 |
5 |
10 |
2 |
Will |
15 |
5 |
5 |
2 |
3 Iron Will |
Attacks |
|
|
|
Weapon |
Attack |
Damage |
Critical |
+1 Force Longbow |
+23/+18 |
1d6+6 |
x3 |
Against Humans |
+23/+18 |
1d6+12 |
x3 |
Against Humans, Rapid Shot |
+21/+21/+16 |
1d6+12 |
x3 |
Against Aberrations |
+23/+18 |
1d6+8 |
x3 |
Manyshot |
2x @ +19 |
1d6+6 |
x3 |
+1 Warning Shortsword |
+14 |
1d4+6 |
19-20×2 |
- Nauseating Breath: 15ft cone, Fort DC 18 or be nauseated for 1 minute
- Death Attack: DC 15
- Sneak Dice: +2d6
- Longbow overcomes all DR.
- Favored Enemy bonuses: +6 vs Humans (Enemy Spirit Pouch), +2 vs Aberrations
Ability Scores |
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|
|
|
Stat |
Total |
Modifier |
Base |
Magic |
Strength |
20 |
(5) |
18 |
2 enhancement |
Dexterity |
30 |
(10) |
26 |
4 enhancement |
Constitution |
24 |
(7) |
22 |
2 enhancement |
Intelligence |
16 |
(3) |
16 |
0 |
Wisdom |
20 |
(5) |
20 |
Charisma |
18 |
(4) |
18 |
4 Enhancement |
Skills |
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|
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|
|
|
Skill |
Total |
Ranks |
Ability |
Magic |
Synergy |
Misc |
Balance |
17 |
5 |
10 |
- |
2 Tumble |
Bluff |
8/14/10 |
4 |
4 |
- |
- |
+6 vs Humans, +2 vs Aberrations |
Climb |
14 |
9 |
5 |
Hide |
36 |
10 |
10 |
- |
- |
4 size, 8 Dark Creature, 4 Marrulurk |
Jump |
23 |
12 |
5 |
- |
2 Tumble |
4 speed |
Knowledge: History |
6 |
3 |
3 |
Knowledge: Nature |
9 |
6 |
3 |
Listen |
21/27/23 |
12 |
5 |
- |
- |
+4 racial, +6 vs Humans, +2 vs Aberrations |
Move Silently |
32 |
12 |
10 |
- |
- |
6 Dark Creature, 4 Marrulurk |
Spot |
17/23/19 |
12 |
5 |
- |
- |
+6 vs Humans, +2 vs Aberrations |
Survival |
15/22/17 |
12 |
5 |
- |
- |
+6 vs Humans, +2 vs Aberrations |
Swim |
9 |
4 |
5 |
Tumble |
22 |
10 |
10 |
- |
2 Jump |
great googly moogly
Feats and Flaws |
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|
|
Level |
Feat/Flaw |
Description |
Location |
Flaw |
Noncombatant |
-2 on melee attack rolls |
UA 91 |
Flaw |
Vulnerable |
-1 AC |
UA 91 |
Benefit |
Improved Initiative |
+4 to Initiative checks |
PHB |
Benefit |
Iron Will |
+3 on Will saves |
BoED 44 |
1 |
Weapon Focus: Longbow |
+1 to hit with Longbows |
PHB |
3 |
Darkstalker |
Can only be detected by spot and listen |
LoM |
6 |
Woodland Archer |
Tactical, good for sniping |
9 |
Precise Shot |
Ignore -4 penalty for firing into melee |
PHB |
Magical Equipment |
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|
|
Slot |
Item |
Effect |
Location |
Head |
Face |
Throat |
Enemy Spirit Pouch |
+2 to Favored Enemy bonuses against Humans |
MIC |
Shoulders |
Piercer Cloak of Resistance+2 |
+1d6 when above enemies, Resistance 2 |
MIC |
Arms |
Bracers of Archery, Lesser |
+1 competence bonus on attacks with bows |
DMG |
Hands |
Gloves of Dexterity+4 |
+4 enhancement |
DMG |
Body |
Torso |
Shirt of Constitution+2 |
+2 enhancement |
DMG |
Waist |
Monk’s Belt of Strength+2 |
Unarmored AC as lv5 Monk, +2 enhancement |
DMG |
Boots |
Ring 1 |
Sustaining Ring of Deflection +1 |
Sustained w/o food or water, sleep less, Deflection 1 |
DMG |
Ring 2 |
- Adventuring garb
- 4x Belt Pouches
- Fur Brush
- Soap
- Spork
- Brick of Cheddar
- 2x empty vials
0 Platinum, 90 Gold, 9 Silver, 10 Copper.
- Darkvision 60 feet.
- Cold Resist 10, Fire Resist 5
- Superior Low-Light vision
- Hide in Plain Sight in conditions other than daylight
- Can hear heartbeats/metabolism/respiration within 30ft, take move action to note direction, and pinpoint if within 5 feet.
- Nauseating Breath: 15ft cone, Fort DC 18 or be nauseated for 1 minute
- Death Attack: DC 15
- Sneak Dice: +2d6
|
XP|
- Height: 4’2”
- Weight: 50 lbs.
- Carrying Capacity:
- Current weight carried: 12lbs.
- Hit Dice rolls: (8 6 6 7 8 5 5 3 6)