Gamers' House
Taki
"Light is fleeting, Darkness will burn, Shadow is eternal"
Description:
Race Dark Kenku (Extraplanar)
Circumstantial Combat Modifiers
Languages
Alignment Neutral Evil
HP 78
Class Build – Rogue 3/Sorcerer 2/Daggerspell Mage 5/Havoc Mage 1/LA 1- Initiative: +5
- Speed: 40 ft
- BAB/Grapple: +6/+8
- Armor Class: 21 (Armor +4, Shield +3, Dexterity +5, Flaw -1)
- Flat-Footed/Denied Dexterity: 16 (Armor +4, Shield +3, Flaw -1)
- Touch: 14 (Dexterity +5, Flaw -1)
- Specific Armor Class: +1 dodge to AC against spells, +5 AC against ranged attacks
- Resistances: Cold Resistance 10
- Damage Reduction: 1/- until 10 is prevented per day
- Str – 14
- Dex – 20 (2 from Enhancement)
- Con – 18
- Int – 16
- Wis – 14
- Cha – 22 (2 from Enhancement)
Greed | +11/+6 | 1d4+3/19-20, x2 |
Pride | +11 | 1d4+2/19-20, x2 |
Touch Attack | +11 | damage/20, x2 |
- None
- Fortitude – 8 (4 base)
- Reflex – 12 (7 base)
- Will – 13 (10 base)
- Whenever he succeeds on a Reflex save for half, he takes nothing.
- Can see in darkness and magical darkness.
- 1 – Weapon Focus (Dagger)
- Flaw – Shaky
- Flaw Bonus – Two-Weapon Fighting
- Flaw – Vulnerable
- Flaw Bonus – Darkstalker
- Sorcerer 1 – Eschew Materials
- Sorcerer 1 – Shadow Heritage
- 3 – Practiced Spellcaster
- 6 – Weapon Finesse
- 9 – Arcane Thesis (Combust)
Skill | Total | Ranks | Ability | Misc | Conditional Additions |
Bluff | 17 | 11 | 6 | ||
Concentration | 11 | 8 | 3 | ||
Disable Device | 15 | 8 | 5 | 2 | |
Disguise | 11 | 5 | 6 | +10 with Disguise Self | |
Escape Artist | 10 | 5 | 5 | ||
Hide | 28 | 8 | 5 | 15 | +3 in shadowy areas |
Knowledge (arcana) | 12 | 9 | 3 | ||
Listen | 7 | 5 | 2 | ||
Move Silently | 25 | 10 | 2 | 13 | +3 in shadowy areas |
Open Lock | 13 | 8 | 5 | 2 | |
Perform (Ventriloquism) | 16 | 8 | 6 | 2 | |
Search | 14 | 11 | 3 | ||
Sense Motive | 12 | 8 | 2 | 2 | |
Sleight of Hand | 15 | 8 | 5 | 2 | |
Spellcraft | 8 | 5 | 3 | ||
Spot | 7 | 5 | 2 | ||
Tumble | 10 | 5 | 5 | ||
Use Magic Device | 13 | 2 | 6 | 5 |
- Auran
- Aquan
- Common
- Draconic
- Kenku
- Great Ally: When aiding a skill check or being aided, gain or give a +3. When flanking gain +4
- Mimicry: Perfectly mimic a voice. Opposed by Sense Motive by those who know voice owner.
- Natural Weapons: 2 claws (1d3)
- Darkvision 60 ft
- Superior low-light vision
- Hide in Plain Sight
- Cold Resistance 10
- Hide +10, Move Silently +8
- Sneak Dice +4d6
- Trapfinding
- Evasion
- Spell Sense +1
- Daggercast: Can cast a spell with daggers in both hands and can deliver touch spells with a dagger.
- Invocation of the Knife: I may have any spell I cast that deals energy damage deal half its damage as magical slashing damage.
- Double Daggercast: May hold a spell in two daggers.
- Battlecast 2nd
- Darkstalker: When you hide, creatures with blindsense, blindsight, scent, or tremorsense must make a Listen check or a Spot check (whichever DC is higher) to notice you, just as sighted creatures would make Spot checks to detect you. In addition, you can flank creatures that have the all-around vision special quality.
- Shadow Heritage: +3 on Hide and Move Silently in shadowy areas.
- Greed, Crystal Dagger (+1 Spellstoring Frigid) w/ Least Gem of Return
- Pride, Crystal Dagger (+1 Spellstoring) w/ Least Gem of Return
- Spidersilk Armor (+1) w/ Least Iron Ward Diamond
- Heavy Mithral Shield (+1 Animated) w/ Lesser Crystal of Arrow Deflection
- Hood of Ebon Eyes
- Cloak of Survival (Charisma +2, Resistance +1, Endure Elements)
- Handwraps of the Rogue (Dexterity +2)
- Ring of the Hidden (Hide +5, Move Silently +5, Disguise Self)
- Ring of Magic (+5 Use Magic Device)
- Bag of Holding – Type 2
- Shadow Compass
- Amulet of the Menfolk
- Wand of Identify (46 charges)
- 3x Wand of Cure Light Wounds (all 50 charges)
- Wand of Silence
- Wand of Levitate
- Amulet of Emergency Healing (1 use per day)
- Longsword (+1 Keen)
- Least Iron Ward Diamond: Gives DR 1/- until 10 damage is prevented per day.
- Frigid: On a successful critical hit the target takes 10d8 cold damage.
- Cheskan Commander Insignia
- Bedroll
- Blanket, Winter
- Crowbar
- 10x Chalk
- 10x Firewood
- 3x Flask
- Flint and Tinder
- Grappling Hook
- Hammer
- Ladder, 10 foot
- Lantern, Bullseye
- Mirror, small Steel
- 10x Oil
- Pole, 10-foot
- Signal Whistle
- Sledge
- 10x Soap
- Shovel
- Tent
- 10x Torch
- Holy Symbol, Wooden
- 3x Jug, Clay
- 20x Trail Rations
- 250 ft of Hemp Rope
- 10x Waterskins
- Manacles, masterwork
- Masterwork Thieves’ Tools
- Collapsible Pole
- Day Firmament Stone
- Night Firmament Stone
- 10x Flour Pouch
- 10x Iron Spikes
- 5x Twine Rolls (50 ft each)
- Bottled Air
- Iron Drill (20 rounds)
- 5 lbs 3 inch Nails
- Rubber Ball
- Hand Periscope
- Listening Cone
- Magnet
- Rubbing Kit
- Masterwork Longspoon Thieves’ Tools
- 5x Bag of Caltrops
- Desert Outfit
- Cold Weather Outfit
- Oilskin Suit
- Fur Clothing
- Portable Hut
- Float Bladder
- Distillation Kit
- Sun Lenses
- Crampons
- Snowshoes
- Whale Grease
- Handaxe
- Cooking Utinsils and Basic Spices
- Sewing Needle
- Whetstone
- Bucket
- Fishing Pole (50 ft of line, 2 hooks)
- Fishing Net
- Climber’s Kit
- Healer’s Kit
- None
Gold: 6718 pp, 43 gp, 13 sp, 8 cp
XP: 0
Spellcasting- Taki casts as a 6th level Sorcerer with DC 16+ spell level, +4 caster level, +2 caster level on Combus
- Spells Per Day:
- Level 0: Sorcerer – 6/day
- Level 1: Sorcerer – 8/day
- Level 2: Sorcerer – 7/day
- Level 3: Sorcerer – 4/day
- Spells Known:
- Level 0
- Detect Magic
- Ghost Sound
- No Light
- Prestidigitation
- Read Magic
- Silent Portal
- Message
- Level 1
- Instant Locksmith
- Shocking Grasp
- Lesser Orb of Cold
- Ray of Clumsiness
- Level 2
- Combust
- Darkness
- Level 3
- Fireball
Level | Class | Feats |
13 | ||
14 | ||
15 | ||
16 | ||
17 | ||
18 | ||
19 | ||
20 | ||
21 |
Bio:
Standing at 4’10”, Taki’s body is covered in glossy blue/black feathers that almost seem to trail a dark mist. Taki wears a loose-fitting robe and cloak with a large hood made of inky black and frigid blue silks. He carries two elegant daggers made of thick blue crystal with veins of black under his cloak that few still alive have ever seen.