Mud Pie

Description:
  • Earth Pony
  • Level 18
  • Karma: 80
  • Special Talent: Entertainment Organizer
  • Virtue: Innocence
Vital Statistics
  • Max HP: 268 [100 + (3x Endurance) for 1st level, +Endurance for additional levels]
  • Initiative: 6 + 1d10 [Agi +1d10]
  • Action Points: 79 [55 +(Agi x3) +6]
  • Movement: 6 [(Endurance+{2xAgi})/2-4], 12 Sprint/Charge [Endurance+{2xAgi}-8]
  • Senses: 7 Perception
Armor and Resistances
  • Damage Threshold: 42
  • Damage Reduction: 20%
  • DT vs Stun: 19 [2x (Endurance -1) +5]
  • Radiation Resistance: 75 [2x (Endurance -1) +61]
  • Poison Resistance: 125 [2x (Endurance -1) +111]
  • Cold & Electricity Resistance: 61%
  • Fire Resistance: 71%
  • Healing Rate: 4 hit points per hour of rest [1 + (Endurance/3, rounded up)]
Special
  • Half damage from explosives
  • Quarter chance to be critically hit
  • Can take one drug or potion for free once per round.
  • 50% reduced limb damage
  • Above bonuses include Night Light’s Loyalty armor
Attacks
Weapon Attack Damage Range AP
Dual-GMG (Single) BS 97 (64+18d10)x1.1 Medium 30 AP
Dual-GMG (Burst, All Hit) BS 97 (192+54d10)x1.1 Medium 30 AP
Dual-Missiles BS 97 (300+18d10)x1.1 Long 55 AP
Dual-Grenades BS 97 (104+18d10) x1.1 Long 30 AP
Dual-MER BS 107 (68+8d10+14 Fire)x1.1 +DoT Long 15 AP
Explosives Ex 91 Explosives Damage +7d10 ? ? AP
Combat Modifiers and Special Attacks
  • Critical: 14%
  • Critical Failure: 98%
  • Dual-GMG: 16% crit, double DT (single) or six times DT (burst), crit fail on 99 or above. 28 shots (single) or 10 shots (burst) of regular at AoE 5. 10 shots (single) or 3 shots (burst) of High Explosive at +6d10 (single) or +18d10 (burst) at AoE (10). 4 shots (single) or 1 shot (burst) of Plasma at +6d10 (single) or +18d10 (burst) at AoE (5). 8 shots (single) or 2 shots (burst) of Pulse at (20+4d10, single) or (60+12d10, burst) AX damage for disabling PipBucks and cybernetics or (60+8d10, single) or (180+24d10, burst) AX damage for disabling robots, magically-powered armor, and turrets at AoE (5).
  • Dual-Missiles: 16% crit, double DT, -10 to hit dodging targets, crit fail on 99 or above. 5 shots of regular at AoE (15). 1 shot of High Velocity at AoE (15), no penalty to hit dodging targets. 1 shot of Hive at half damage and AoE (45). 1 shot of High-Pulse at (50+6d10) AX damage for disabling PipBucks and cybernetics or (150+12d10) AX damage for disabling robots, magically-powered armor, and turrets at AoE (15).
  • Dual-Grenades: 16% crit, quadruple DR, crit fail on 99 or above. 46 shots of regular at AoE (10). 1 plasma shot at AoE (5) at +6d10. 6 pulse shot at (50+6d10) AX damage for disabling PipBucks and cybernetics or (150+12d10) AX damage for disabling robots, magically-powered armor, and turrets at AoE (5).
  • +2d10 per shot against criminals, raiders, slavers, and other creatures with karma -25 or lower
Ability Scores
Stat Total Base Armor
Strength 4 4 -
Perception 7 6 1
Endurance 8 8 -
Charisma 7 7 -
Intelligence 5 5 -
Agility 6 8 -2
Luck 8 8 -
Skills
Skill Total Ranks Ability Luck Permanent Bonus Tagged Conditional
Barter (Cha) 90 57 14 4 0 15 Special Talent
Battle Saddles (End) 97 62 16 4 0 15
Explosives (Per) 100 67 14 4 0 15
Firearms (Agi) 18 0 12 4 0 0
Lockpick (Per) 18 0 14 4 0 0
Magical Energy Weapons (Per) 18 0 14 4 0 0
Mechanics (Int) 14 0 10 4 0 0
Medicine (Int) 75 35 10 4 11 15
Melee (Str) 17 0 8 4 5 0
Science (Int) 14 0 10 4 0 0
Sneak (Agi) 31 12 12 4 3 0
Speech (Cha) 18 0 14 4 3 0
Survival (End) 20 0 16 4 0 0
Unarmed (End) 20 0 16 4 0 0
Books Read
  • Pre-War Natural Remedies (+3 Medicine)
  • Post-War Natural Remedies (+3 Medicine)
  • Pre-War Zebra Stealth Tactics (+3 Sneak)
Traits
Random You are capable of performing cartoonish, impossible feats.
Blueblood +1 Charisma, -50 Carry.
Perks
Level Perk Name Description
Earth Pony Hit the Deck 1/2 Damage from explosions
2 Extra Special: Luck (Rank 1/10) +1 Luck
3 Extra Special: Luck (Rank 2/10) +1 Luck
4 Explodey Mc-Gee (Rank 1/3) +2d10 with explosives, 5% better with Breach Lock
5 Explodey Mc-Gee (Rank 2/3) +2d10 with explosives, 5% better with Breach Lock
6 Explodey Mc-Gee (Rank 3/3) +2d10 with explosives, 5% better with Breach Lock
7 Finesse +4% Crit
8 Extra Special: Luck (Rank 3/10) +1 Luck
9 Extra Special: Agility (Rank 4/10) +1 Agility
10 Bloody Mess +1d10 damage
11 But I want it NOW! Gain a Level
12 Clever Prancer +2% crit, quarter chance to be crit
13 Weapon Handling +3 Strength for handling weapons
14 Master Trader -25% on Purchase Costs
15 Lead Rain -5 AP to fire with Battle Saddles, max savings of 35 AP per round
16 Extra Special: Agility (Rank 5/10) +1 Agility
17 Tag! Gain Medicine as a tagged skill
Quest Breakout Success +5 on all skill rolls when freeing slaves
18 Snake Eater +50% Poison Resistance
19 Bringer of Justice +2d10 vs criminals and targets with negative karma
Alchemy World Weathering Potion +3 DT, +20 Resist All
Alchemy Nemean Elixir +10% DR
Alchemy Lightning Elixir +6 AP
Alchemy Bone Strengthening Brew 50% limb damage
Equipment __
Slot Item Effect Quality
Head Reinforced Cloak Hood +1 Per, +1 DT, can produce light Perfect
Face - - -
Back MoP Environment Cloak +1 DT, +20% Resist All Perfect
Body Leviathan Salvaged Power Armor 30 DT, 10% DR & Fire Resistance, -2 Agi, +10 BS Perfect
  • Rarity-Original Gala Dress (Perfect, Cha +1, Barter +5, Speech +5)
  • Mesh Cloak (Perfect)
  • Crystal Empire Jousting Armor (Perfect, Ah Fixed It)
  • Advanced Radiation Suit (Good)
  • Battle Saddles with dual-linked Grenade Machine Guns (Perfect)
  • 56×25mm Grenades
  • 20x High Explosive 25mm Grenades
  • 8x Plasma 25 mm Grenades
  • 16x Pulse 25 mm Grenades
  • Battle-Saddle with Missile Launchers (Perfect)
  • 10x Standard Missiles
  • 2x High-Pulse Missiles
  • 2x Hive Missiles
  • Battle Saddles with dual-linked Grenade Launchers (Perfect)
  • 123×40 mm grenades
  • 16×40 mm plasma grenades
  • 10×40 mm pulse grenades
  • 20x Frag Grenades
  • 4x Plasma Mines
  • 8x Pulse Mines
  • 8x Pulse Grenades
  • 8x Frag Mine
  • 4x Ironshod Swamp Mine
  • PipBuck
  • Auto-Injector
Medicine and Food
  • 2x Saddle Bags
  • 25x Pre-War Food
  • 1x Full Canteens (10 doses pure water)
  • 5x Bandages
  • 1x Arcane Gauze
  • 13x Healing Potions
  • 5x Healing Potions (in a canteen)
  • 1x Super Restoration Potion
  • 10x Super Restoration Potions (in 2x canteens)
  • 3x Antivenom
  • Doctor’s Kit
  • 3x Rad-away
  • 16x Painkillers
  • 8x Dash
  • 2x Rainboom
  • 3x Flash
  • 8x Buck
  • 5x Balefire Benders
  • 1x Stampede
  • 2x Rage
Miscellaneous
  • Scales, the Alligator
  • Power Armor (Perfect, Ah Fixed It; In room)
  • Amazing Violin (Perfect, Ah’ Fixed it)
  • Projector and an absolute mess of slideshows
  • Deluxe Party Cannon with party ammunition (notably, several wedding ammunitions)
  • Welcome Wagon
  • 1x Red Button Shirt
  • Tons of Party Supplies
  • Tons of Pinkie Pie memorabilia
  • Explosives Disarming Kit (+5 to disarm explosives)
  • Broadcaster
  • Box of Random Eyepatches
  • 2x NERF Guns
  • Freeze Dried Crystal Berries
  • Crystal Embassy Memory Orb
  • Misc Crystal Embassy Crap
  • Cannon (kept off screen)
  • Teddy Bear
  • Sleeping Bag
  • Lantern
Equipment Abilities
  • Winterized Leviathan Reinforced Salvaged Power Armor: 10% DR, -2 Agi, +10 Battle Saddles, Ah’ Fixed It for +2 DT, Leviathan Reinforcement for +6 DT and +10% Fire Resistance and double movement penalties, Perfect Condition for a net +30 DT. Painted White and Gold with Mud Pie’s Cutie Mark on the side.
  • Mesh Cloak: Perfect for +4 DT.
  • MoP Environmental Cloak: +20 Elemental, Radiation, and Poison Resistance. Perfect for +1 DT.
  • Battle-Saddle with dual-linked Grenade Machine Guns (Perfect, Ah Fixed It): 30 AP, 30 ap. Has a jambuster (clear for 15 AP) and four ammo feeds.
  • Battle-Saddle with Missile Launchers (Perfect): 50 AP, singe shot. Has a jambuster (clear for 15 AP), 5 ammo feeds, and ammo loaders.
  • Battle-Saddle with dual-linked Grenade Launcher (Perfect, Ah Fixed It): 35 AP, 6 mag, long range. Has a jambuster (clear for 15 AP) and 4 available ammo types.
  • PipBuck: A PipBuck effectively grants the wearer the following spells at no strain: Light (brightly illuminating an area of 1 yard), Locate Object (1000 yards, tagged objects whose tagged codes I know), and Organize (accessing inventory items costs 10 AP less). These spells are considered to be cast at Expert level, but with a Potency and Versatility of only 1 each. Activating any of these abilities is a 10 AP action. A PipBuck will also use its Automapping feature to map areas as you travel, and allows access to the radio which may be listened to out-loud or with the built-in earbloom.
  • Auto-Injector: Connected to a PipBuck peripheral and installed as a modification to a suit of armor, the auto-injector allows a pony to automatically gain the benefits of of a single drug or potion once per round for free.
Languages
  • Pony
Caps and Valuables
  • 2,443 Caps
XP
  • Levels with party
Miscellaneous Statistics
  • Size: 3’3” tall
  • Weight: 90 lbs.
  • Carry Weight: 75 lbs [25 + (Strength x25) lbs -50]
  • Current weight carried: 64 lbs.
Bio:

Mud Pie

Gamers' House Planeswalker Planeswalker