work in progress

Description:

Race Satyr

Alignment chaotic good

HP Class Build – la 2 Fey 2, 6 spirit shaman

  • Initiative:
  • Speed: Ground, Flight (maneuverability), etc
  • BAB/Grapple:
  • Armor Class: (Armor +X, Shield, Dexterity, Natural Armor, etc)
  • Flat-Footed/Denied Dexterity: (Armor +X, Shield, Dexterity, Natural Armor, etc)
  • Touch: (Armor +X, Shield, Dexterity, Natural Armor, etc)
  • Specific Armor Class (specific enemies, temporary abilities, spells often used, etc):
  • DR:5/cold iron
  • SR:
  • Fast Healing:
  • Regeneration:
  • Etc:

Ability Scores +2 to all but wis

  • Str – (X from Enhancement)
  • Dex – (X from Enhancement)
  • Con – (X from Enhancement)
  • Int – (X from Enhancement)
  • Wis – (X from Enhancement)
  • Cha – (X from Enhancement)

Attacks Weapon 1 to hit(s) damage/crit-range, multiplier Range, space threatened Weapon 2 to hit(s) damage/crit-range, multiplier Range, space threatened Circumstantial Combat Modifiers

  • Banes, Favored Enemies, etc

Saves

  • Fortitude – (base)
  • Reflex – (base)
  • Will – (base)
  • Additional Modifiers, Notes, Resistances, and Immunities

Feats

  • 1 –
  • (satyr) – alertness
  • (murky eyed) –
  • (vulnerable) -
  • level 3 – smiting spell
  • level 6 – practiced spell caster
  • level 9 -

Skills Skill Total Ranks Ability Misc Conditional Additions Appraise Autohypnosis Balance Bluff Climb Concentration Craft Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump Knowledge (arcana) Knowledge (architecture/engineering) Knowledge (dungeoneering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (nobility/royalty) Knowledge (the planes) Knowledge (psionics) Knowledge (religion) Listen Move Silently Open Lock Perform (something) Profession Psicraft Ride Search Sense Motive Sleight of Hand Spellcraft Spot Survival Swim* Tumble Use Magic Device Use Psionic Device Use Rope Skill Tricks

  • Skill trick names, descriptions if wanted

Languages

  • Language names

Traits

  • Trait names

Racial Abilities

  • Trait/ability name

Class Abilities

  • Ability name, description if unusual/very important

Feat Abilities

Magical Equipment

  • Names, location

Magical Equipment Abilities

  • Item: uses per day, action to activate, abilities

Normal Equipment

  • Names, location

Notable Items Consumed

  • Tomes, etc

Gold: 0 pp, 0 gp, 0 sp, 0 cp

XP: 0

MP: 0 Spellcasting

  • Caster level for different casting classes, DC base + spell level, additional caster levels/DCs for specifics
  • Spells Per Day:
  • Level 0: Caster Class 1 – X/day, Caster Class 2 – X/day, etc
  • Level 1: Caster Class 1 – X/day, Caster Class 2 – X/day, etc
  • Level 2: Caster Class 1 – X/day, Caster Class 2 – X/day, etc
  • Level 3: Caster Class 1 – X/day, Caster Class 2 – X/day, etc
  • Level 4: Caster Class 1 – X/day, Caster Class 2 – X/day, etc
  • Level 5: Caster Class 1 – X/day, Caster Class 2 – X/day, etc
  • Level 6: Caster Class 1 – X/day, Caster Class 2 – X/day, etc
  • Level 7: Caster Class 1 – X/day, Caster Class 2 – X/day, etc
  • Level 8: Caster Class 1 – X/day, Caster Class 2 – X/day, etc
  • Level 9: Caster Class 1 – X/day, Caster Class 2 – X/day, etc
  • Spells Known/Typically Prepared:
  • Level 0
  • Spell name
  • Level 1
  • Spell name
  • Level 2
  • Spell name
  • Level 3
  • Spell name
  • Level 4
  • Spell name
  • Level 5
  • Spell name
  • Level 6
  • Spell name
  • Level 7
  • Spell name
  • Level 8
  • Spell name
  • Level 9
  • Spell name
Bio:

work in progress

Gamers' House MortHarlequin